Version Demo
Other versions: Drabot 3.1, Drabot 2.1, Drabot 1.0 (Lite)
Table of contents
- Base functionality
- Control Panel
- Settings
- Combat log
- Notifications
- Standard assists
- Auto-play assists
- Contextual assists
Base functionality
- Drabot will always try to simulate human behavior. Each action it performs is completed after a random delay, and actions that show up on the global chat are performed one at a time. Additionally actions that can be seen by other players are performed very carefully as to not expose Drabot’s existence.
- With each fight Drabot collects information about chances of possible victory, then uses this information to target weaker enemies in PvP events. The more fights the player goes through the more precises the information gets.
- In exceptional situations Drabot will play a special sound to alarm the player.
If another player contacts the user by mentioning their name on the chat, or by sending a private message, Drabot will play this sound:
If user gets invited to join a party the following sound will be played:
Control Panel
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Additionally some assists might end up being grayed-out (e.g.
will be turned into
) to inform the user that an assist has been suspended. For example generally all assists are blocked when user is in a fight or in a team; some of them are blocked when user doesn’t have any empty slots in the inventory, or when they are in a place when assists can’t really work (e.g. King’s Glory Assist won’t work if the user isn’t participating in the said event).
- To make things clearer the most common reasons for blocking are highlighted with the following icons:
-
No room left in the inventory.
The assist can’t work because the player is currently in a unfamiliar location.
An upcoming event is blocking the assist from working.
The player is not part of a guild.
The player didn’t reached required level.
In some cases icons are marked with a red color. This means the assist will be completed stopped (instead of just being suspended) when the user tries to start it.
Settings
The Settings panel allows the user to costumize Drabot’s assists. Not all assists are configurable. Available options are described individually for each assist in the assists sections.
- Some things to remember when working with Settings:
-
- All changes are saved and applied instantly.
- Some fields expose a non-standard option in place of the number 0. E.g. EXP Dungeon Assist doesn’t perform raids when user picks the “zero” amount of stars.
- Horizontal fields can be changed by using the dragging motion (click on the field, hold the mouse button, and then move).
- Unlike the previous version each player’s configuration is now saved separately. Users who had registered multiple names no longer need to worry about overriding their preffered settings.
- Settings are stored in the user’s browser as “cookies.” Clearing the browser will also reset the settings to their default values.
Inside Settings there’s also a special sub-menu dedicated to saving and loading of Drabot’s information file. Exported DBOT file can only be opened by the same copy of Drabot, or by the same user – in other words information exchange between users is not available.
Combat log
One of the most important functions of Drabot is ability to collect and evaluate information about other players strength (see Base functionality). In this panel the user can inspect the process of gathering said information. The listing is limited to 15 names and is cleared after exiting the game. Each entry consists of: battle result (either
won or
lost), and victory predictions (from very likely
to very unlikely).
Notifications
The panel contains crucial messages from Drabot. Those are: the player’s name has been mention in the chat; the player had received a private message; Bounty Hunter assist accidentally attacked a player; someone left the team during a run through CS Dungeon; Drabot left a team after 5 minutes of inactivity; Blacklist detected a name change; the team’s leader left without dismissing it. Notifications button will be marked with a red dot
when there’s at least one message present.
Standard assists
Auto-play assists
All assists mentioned here (under Auto-play category) share the following behaviors:
– The assists won’t deactivate themselves when the player joins a team. Instead they temporally halt their activity until the player is free again, after which they resume their activity.
– The assists also pause their activity if there’s an event coming up in few minutes. They resume their work if the player doesn’t join the event.
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